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Category Archives: Ludology

I’ve been getting back into my game engine again.  Shawn Kendall, one of the owners of ZG, has been kind enough to provide me with some tips and pointers for engine design.  Shawn is an incredibly learned man in this subject and used to teach game engine design at Full Sail U here in Florida.  Naturally, this has been an amazing opportunity which I plan to continue to leverage as much as possible.  In any case, the basics of the engine are pretty much planned out by now and I will probably be uploading the images of that sometime soon.  It’s been a lot of work and slow going, but it will be pretty awesome to have an engine of my own to dork around with and gain experience from.

On to the title of this post: the people at the ZG office **LOVE** Magic: The Gathering.  They play pretty much every Friday night, sparsely during the week, and sometimes even during breaks.  They are constantly talking about the new sets that are coming out, the recent deck they built to best so-and-so, and how broken certain cards are.  Me?  I like Magic, but I probably won’t ever get to the level of devotion that these guys have.

However, I have found that MTG is a very solid, well built, and fascinating game.  Since my time this summer has been almost exclusively *coding* games, I figure flexing my design and balancing skills is just as important.  I think Magic is a great place to start with that, so I have come up with a few card concepts that I would love to have feedback about.  I will hopefully be churning out more card concepts over the summer, but we’ll start with these:

Spiteful Visions:  2 Black                                      – Common

Sorcery

Target player discards 2 cards and draws a card.

Conspire

“Forgetting is as much of a blessing as a curse.” -Iithes

Slash and Burn:  3 Red, 2 Colorless                   – Uncommon

Sorcery

Destroy target green permanent or target basic land unless it’s controller pays 3 Life.

“Take a life to save a life?  Sounds like a fair trade.”

Thriving Sapsire:  5 Green                                    – Rare

Creature – Saproling Ancient

3/3

Put a -1/-1 counter on Thriving Sapsire: put two 1/1 Saproling tokens onto the battlefield.

When Thriving Sapsire is placed in a graveyard, put two 1/1 Saproling token onto the battlefield.

Creatures of the forest never die, they simply get smaller.

Inspired Flight:  2 Blue, 2 White                        – Common

Enchantment

Enchant Creature

Enchanted Creature gains +2/+3 and has flying.  Place a -1/-1 counter on enchanted creature.  When enchanted creature is put into a graveyard it’s controller gains Life equal to the number of -1/-1 counters on enchanted creature.

“The best things in life might just kill you.” -Tarr’agun