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This presentation was interesting to say the least.  The format of the piece made it difficult to follow and the speakers sometimes got side-tracked and distracted by some things.  Overall, though, I thought it was a very informative presentation.  I found it fitting and cool that some of the things that made the best prototypes for them were pieces of software or similar things that were never really intended for prototyping.  Hecker also represents many solid design principles which really make the presentation worthwhile.  His interpretation of iterative design and the idea of frequent, repeated, and observed playtesting is an important part of the presentation.

In general, I would recommend the presentation for anyone with some prototyping experience and about an hour to go through all of it.


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