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The resulting game for Challenge 7 is a board game with 9 sections of paths and four colored triangles, one in each corner of the board.  The winner is the first player to reach the colored triangle that is diagonally across the board.  I started by using a d10 to determine the number of spaces that a player moves on their turn, but I decided to use a form of random number generation that is rarely used: cards.  So, a player, on their turn, draws a card from the deck.  If the card is a number card, the player may move their marker in either direction that many spaces.  If the card is an ace, the player may rotate any tile they choose in any direction they choose.  After this rotation, the player may move 4 spaces.  If the card is a face card, the player draws a second card.  If the face card is diamond or heart, the tile associated with the second card drawn is rotated clockwise.  If the face card is spade or club, the tile associated with the second drawn card is rotated counter-clockwise.  If the second card is a face card, the player may rotate any tile they choose in any direction they choose.  After this rotation, the player may move 4 spaces.  The edges of the board wrap around to the other side, except for wrapping to colored bases.

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