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Don’t believe the (anit-) hype about Mirror’s Edge:

Mirror’s Edge

Platform: PS3 – PC – XB360    Rating: T    Genre: FPS/Platformer

What it is:

Innovative, thrilling, and gorgeous.  By combining the Prince of Persia style navigation with first person perspective, they have rolled my two favorite game types into one simple package.  It is also sadly linear and predicable, but the beautiful visuals ease that pain at times.


What it isn’t:

Varied, forgiving, or deep.  Most of the areas you encounter are nearly indistinguishable from other rooftops and building innards and puzzle variation and difficulty changes only slightly during the course of the game.  The added pressure of a circling helicopter and bullets flying past your face does not slow the constant crushing failure in this game.  It’s only credit in this case is how quickly the level reloads so that you can fail again.  Also, Mirror’s Edge has a story with the depth of a pail, leaving you wanting (much) more at the end.



Unique free-running experience that allows for some truly cool moments while leaping from rooftop to rooftop.  Gorgeous cityscapes and camera effects that help to pull you into the game.  Well built levels and challenges as well as a fleshed-out cast of characters.



Little variation in level aesthetics and mechanics usage.  Unforgiving failure system and combat situations make frustration a common issue.  After the first run through, there is little reason to play through again.  Limited control scheme that occasionally gets in the way of tasks.



– Apathetic:

Rent it if you have the opportunity, it’s definitely worth the $10.  But if you skip Mirror’s Edge, you really won’t be missing anything amazing.



    • deserthat
    • Posted January 28, 2009 at 07:53
    • Permalink


    It’s great that you’re putting game reviews on your blog as well! You’ve got a simple and concise way of identifying whether you like a game or not that creates easily accessible reviews. One thing you might want to consider is, was there anything you DIDN’T notice in the game – or rather, something that was done so well that it slipped under your radar as ‘natural’? For instance, how easy was it to control Mirror’s Edge in first person?

    -Devin Monnens

    • Roucis Kyle
    • Posted January 28, 2009 at 08:11
    • Permalink

    Good idea! I may add “Obvious” and “Subtle” sections to the reviews for more in depth analysis. That’s a great idea considering that there are so many design decisions that most players take for granted. Ironically, those are some of the best because they make sense and are totally natural for the player. So if something stood out to me, there’s a good chance that it was probably a poor design decision that should be highlighted for the reader. Thanks for the suggestion!

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